Project "Descendance"
Level Designer
The first project assigned to me when I joined kevuru games. It was an internal prototype, a puzzle adventure game where the player was stuck in doomed facility about to self destruct.
What I did
I was first asked to create an environment around the main facility, it needed to span a maximum of 1Km x 1Km. The facility was a powerplant converted to a research facility built into a mountain surrounded by valleys and mountains with a small town nestled in one of the valleys directly opposite the front of the facility.
Other Tasks
I was then asked to design the main rooms of the main facility:
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A Neurology Lab, run by a strict lady with a compulsive need to oversee everything done by those who work under her.
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A Chemical Lab overseen by a kind, easy going man that wanted his colleagues to have easy access to him at any given time.
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A Greenhouse where a herbologist grew rare plants.
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And an underground floor where the core of the nuclear powerplant used to be that once converted housed children that were experimented on.
Neurology Lab
Chemical Lab










